Form 10-Q · Quarterly report

Hasbro 10-Q, filed Jul 30, 2026

Filed
CIK
0000046080
Accession no.
0000046080-26-000050
AI-generated summary

Summary

Hasbro reported second-quarter 2026 net revenues of $1.14 billion, up 16.2%, and net earnings attributable to Hasbro of $160.9 million, versus a year-earlier loss, driven by Magic: The Gathering growth. The company also announced licensing deals with Warner Bros. Discovery for Harry Potter toys and with Amazon MGM Studios and Legendary Entertainment for upcoming films, launched an AI studio, applied for refunds of IEEPA tariffs after a Supreme Court ruling, and disclosed a March 2026 network intrusion and $17.7 million in first-half tariff costs.

Key points

  • Hasbro's second-quarter 2026 net revenues rose 16.2% to $1,139.6 million, and operating profit was $252.5 million, compared with an operating loss of $798.2 million a year earlier that included a $1,021.9 million non-cash goodwill impairment.
  • Magic: The Gathering revenue increased $133.3 million, or 32.3%, driven by Secrets of Strixhaven and the Universes Beyond Marvel Super Heroes set.
  • Hasbro recognized $17.7 million in tariff costs in the first half of 2026 and applied to U.S. Customs and Border Protection for refunds of IEEPA tariffs paid after a February 20, 2026 Supreme Court ruling against those tariffs.
  • A late-March 2026 unauthorized network access caused order processing, shipping, and invoicing delays and $10.8 million in incremental costs; Hasbro said it returned to pre-incident practices as of June 28, 2026.

Written by an AI model from the filing text. It can be incomplete or wrong; the filing on SEC.gov is the record.

From the filing

Item 2. Management's Discussion Overview Hasbro, Inc. (“Hasbro”) is a leading game, intellectual property ("IP"), and toy company whose mission is to create joy and community through the magic of play. With over 100 years of expertise, we deliver play experiences to kids, families, and fans around the world, through physical and digital games, toys, licensed consumer products, location-based entertainment, film, TV and more. Through our franchise-first approach, we unlock value from both new and legacy IP, including Magic: The Gathering, Monopoly, Hasbro Games, Play-Doh, Transformers, Dungeons & Dragons, Nerf, and Peppa Pig, as well as premier partner brands. …

An excerpt of the text as filed with the SEC, cut for length.

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